Motion
Four curves and a short duration budget. A scene plays once when it is seen and rests on its result.
Curves
Each curve plays once when the page reaches it. Press play to run it again.
- cubic-bezier(0.22, 1, 0.36, 1) · 600ms--ease-outAnything entering or moving.
- cubic-bezier(0.34, 1.4, 0.64, 1) · 450ms--ease-springSmall things appearing: chips, bubbles, badges.
- cubic-bezier(0.65, 0, 0.35, 1) · 600ms--ease-in-outSomething already on screen changing shape.
- cubic-bezier(0.32, 0.72, 0, 1) · 500ms--ease-drawerSheets and drawers.
Durations
Drawn to scale against a three-second scene.
- Hover and press150msColor changes and the 0.97 press scale.
- Popovers200–300msMenus, tooltips and segmented pills.
- One scene move250–600msEach step of a demo or tile scene.
- Whole scene≤ 3sFrom the first move to the resting frame.
Playback
The same rules drive the hero card, product demos and feature tiles.
- 1Resting styles are the final frame. Keyframes only describe where things come from.
- 2Play once when about 70% is visible, after a short wait. Neighbors start a beat apart, in reading order.
- 3Replay on mouse hover or keyboard focus under a 160ms blur. Never restart a play that has not finished.
- 4Loop only real waiting, such as a shimmer while work is running.
- 5Animate transform, opacity and filter. Exits are faster than entrances.
- 6With reduced motion, show the final frame and hide replay controls.
