Materials
Radii, hairlines, warm shadows and the surfaces content sits on.
Radii
Seven steps in pixels. Pills are fully rounded; tile grids use 28 and large backdrop cards 40.
- xs2px
- sm4px
- md6px
- lg10px
- xl14px
- 2xl18px
- 3xl24px
Concentric corners
Nested corners share a center: inner radius = outer radius − inset. Drag both, or compare with equal radii.
inner 20 = outer 28 − inset 8
Shadows
Two layers each, a crisp contact line and a soft warm spread.
- shadow-1Controls, chips, cards at rest.
- shadow-2Popovers and menus.
- shadow-3Raised cards.
- shadow-4Dialogs.
- shadow-5A window or the focus surface on a photograph.
Surfaces
Where content sits. Tint is the only translucent surface, and it never blurs what is behind it.
- BackgroundThe page.
- CardSolid content and mock product UI.
- FocusThe one solid surface on a photograph, white in both modes.
- MutedWells and hover fills.
- SubstrateDark backstage for demos and code.
- TintSecondary chips on a photograph.
Rules
- 1Separate cells with a 1px gap over the border color, not per-cell borders.
- 2No backdrop-filter glass, outer glows or colored shadows.
- 3The only gradient is the ink scrim under text on a photograph, at most 55%.

